


In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. The Prefab Asset acts as a template from which you can create new Prefab instances in the Scene A Scene contains the environments and menus of your game. More info See in Glossary complete with all its components, property values, and child GameObjects as a reusable Asset. A GameObject’s functionality is defined by the Components attached to it. Unity’s Prefab system allows you to create, configure, and store a GameObject The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more.
